In the 1.60 update, we have introduced the Improved Material System for selected trucks for both Euro Truck Simulator 2 and American Truck Simulator. And today, we bring you a look behind the scenes at how this feature came to life! 在 1.60 版本更新中,我们为《欧洲卡车模拟2》和《美洲卡车模拟》中的部分卡车引入了“ 增强材质系统 ”。今天,我们将带您一窥该功能诞生的幕后故事! The two main people working on this feature are our colleagues Daniel and Martin, who were and still are implementing the system for trucks in both games, and also for cars in the upcoming Road Trip project for American Truck Simulator. 负责此功能开发的两位主要人员是我们的同事丹尼尔和马丁,他们过去和现在都在为这两款游戏中的卡车系统进行开发,同时也为《美洲卡车模拟》即将推出的“公路之旅”项目中的汽车系统进行开发。 Daniel - Vehicle Technical Leader 丹尼尔——车辆技术负责人 "I've been working at SCS Software for over thirteen years. I started as a 3D Generalist, then worked as a 3D Vehicle Artist and Vehicle Team Lead. Today, my role is the Vehicle Technical Leader. “我在SCS Software工作已有十三年多。我最初担任3D全能美术师,随后担任3D车辆美术师和车辆团队负责人。如今,我的职位是车辆技术负责人。” My work bridges the gap between the graphical and technical aspects of development. I collaborate with programmers to implement vehicle features into the engine, while also helping artists establish efficient workflows. I also design new tools and technical improvements. 我的工作架起了开发中图形设计与技术实现之间的桥梁。我与程序员通力合作,将车辆功能集成到引擎中,同时协助美术人员建立高效的工作流程。此外,我还负责设计新工具并推进技术改进。 My task on the improved material system was to identify the problem, propose a solution, and collaborate with programmers on its implementation into the engine. Next, we needed to set up a practical workflow for the vehicle team so that the system could be used consistently across other vehicles. The programmers created the necessary support in the engine and shaders. The graphic designers then converted and fine-tuned the materials for specific trucks." 我在改进材质系统方面的任务是:识别问题、提出解决方案,并与程序员合作将其集成到引擎中。 接下来,我们需要为车辆团队建立一套切实可行的工作流程,以便该系统能在其他车辆上得到一致应用。程序员在引擎和着色器中实现了必要的支持功能,随后,美术设计师针对具体的卡车对材质进行了转换和微调。 Martin - Senior 3D Graphic Designer 马丁——高级3D平面设计师 <p style="clear: both; text-align: cent...