Today, we're taking you behind the scenes of the development of Euro Truck Simulator 2 and American Truck Simulator to explore another important part of the process that helps shape your experience on the road. This time, we're shining a spotlight on UI/UX QA and its role in creating intuitive, enjoyable, and polished interfaces for our players. 今天,我们将带您一探《 欧洲卡车模拟2 》和《 美洲卡车模拟 》的开发幕后,深入了解开发过程中另一个重要环节——正是这一环节塑造了您在路上的游戏体验。这次,我们将重点介绍UI/UX质量保证(QA)工作,以及它在为玩家打造直观、有趣且精致的界面方面所发挥的作用。 To guide you through this fascinating area, we'd like to introduce Petr and Jan from our UI/UX QA team. They'll take you along for a day at work, explain what their role involves, and share how they help ensure every menu, button, and interaction feels just right before it reaches your screen. 为了带您领略这一引人入胜的领域,我们想向您介绍来自我们 UI/UX 质量保证团队的彼得和扬。他们将带您体验他们的一天工作,讲解他们的职责内容,并分享他们如何确保每个菜单、按钮和交互在呈现在您屏幕上之前都恰到好处。 Petr - Console & UI/UX QA Lead 彼得——控制台与UI/UX质量保证主管 "Hi! My name is Petr, and I work as the Console & UI/UX QA Lead. Together with my colleagues, I helped build two teams that now play a key role in ensuring our games both function well and deliver a great user experience. “大家好!我叫彼得,目前担任主机及UI/UX质量保证主管。我和同事们共同组建了两支团队,这两支团队如今在确保我们的游戏运行良好并提供卓越用户体验方面发挥着关键作用。” We are responsible for both Euro Truck Simulator 2 and American Truck Simulator across all platforms, including traditional PC, Steam Deck, VR, PlayStation, and Xbox Series X/S. In addition to the games themselves, we're also heavily involved in testing projects such as Driving Academy, Coaches, and Road Trip. 我们负责《欧洲卡车模拟2》和《美洲卡车模拟》在所有平台上的开发工作,包括传统PC、Steam Deck、VR、PlayStation和Xbox Series X/S。除了游戏本体之外,我们还深度参与了《驾驶学院》、《长途客车》和《公路之旅》等测试项目的开发。 My work mainly revolves around coordination, planning, and analysing testing results. I collaborate closely with other teams to identify and resolve bugs or UX issues as early as possible. My goal is to organise our processes so that the entire team can work efficiently and stay focused without unnecessary pressure before every new patch or DLC release. 我的工作主要围绕协调、规划和分析测试结果展开。我与其他团队紧密合作,力求尽早发现并解决 bug 或用户体验问题。我的目标是优化工作流程,确保整个团队在每次新补丁或 DLC 发布前都能高效工作、保持专注,且不会承受不必要的压力。 <div style="position: absolute; left: 0; top: 0; ...