Under The Hood: In-Game Map QA | 幕后揭秘:游戏内地图质量保证

Creating Euro Truck Simulator 2 and American Truck Simulator is a collaborative effort involving many talented teams across SCS Software. While map designers, artists, programmers and more build the driving experience, another team works alongside them to ensure everything functions exactly as intended before players hit the road.

欧洲卡车模拟2》《美洲卡车模拟》的开发是SCS Software内部众多才华横溢的团队通力合作的结果。在地图设计师、美术师、程序员等团队共同打造驾驶体验的同时,另一支团队也与他们并肩协作,确保在玩家上路之前,一切都能完全按照设计预期运行。

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In this Under the Hood blog, we'd like to introduce you to two members of our In-Game QA team, Ivan and David. We asked them about their day to day work, how testing fits into the development process, why quality assurance is about much more than simply playing the game and more!

在本期《幕后揭秘》博客中,我们将向大家介绍我们游戏内质量保证团队的两位成员:伊万和大卫。我们询问了他们关于日常工作、测试在开发流程中的作用,以及为什么质量保证远不止于单纯地玩游戏等等!



David - ATS Map QA Lead

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"Hey, fellow truckers! My name is David, and I'm 28 years old. I joined SCS as a junior tester when I was just 20, and at the time, I was the youngest employee in the entire company. Today, I'm the QA Lead for ATS map testing. That means I organize and oversee the testing of all ATS map DLCs, communicate with the leads of our map design teams, solve the most complex issues and bugs we encounter, and simply be there for my team whenever they need help. Over the years, I've seen SCS Software grow from a team of around 100 employees into a company of more than 400. When I joined, we were working on the Oregon DLC, and it has been incredible to see how our development and testing processes have evolved and improved alongside our expanding game worlds."

“嘿,卡车司机同仁们!我叫大卫,今年28岁。我20岁时以初级测试员的身份加入SCS,当时还是公司里最年轻的员工。 如今,我担任ATS地图测试的质量保证主管。这意味着我负责组织和监督所有ATS地图DLC的测试工作,与地图设计团队的负责人沟通协调,解决我们遇到的最复杂的问题和漏洞,并在团队需要帮助时随时提供支持。 这些年来,我亲眼见证了SCS Software从一个约100人的团队发展成为拥有400多名员工的公司。刚入职时,我们正在开发《俄勒冈》DLC,看着我们的开发和测试流程随着游戏世界的不断扩展而不断演进和完善,这种经历令人难以置信。”



Ivan - World Map Design QA Lead

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"Hi everyone! My name is Ivan, and I've been with SCS Software for a little over six years. I started out as a junior tester, but soon after, I took on the responsibility of overseeing map testing for Euro Truck Simulator 2. Today, my role is World Map Design QA Lead, and I manage our entire map testing team, which currently consists of 20 people. Together, we oversee testing for both American Truck Simulator and Euro Truck Simulator 2. While my colleague Davincillo handles the day to day management of ATS, my main focus over the years has remained on ETS2." 

“大家好!我叫伊万,在SCS Software工作已有六年多。 我最初是作为初级测试员入职的,但不久后便承担起负责《欧洲卡车模拟2》地图测试的职责。如今,我担任世界地图设计质量保证主管,负责管理整个地图测试团队,该团队目前共有20人。 我们共同负责《美洲卡车模拟》和《欧洲卡车模拟2》的测试工作。虽然我的同事Davincillo负责《美洲卡车模拟》的日常管理工作,但这些年来,我的主要精力始终集中在《欧洲卡车模拟2》上。”



When people hear "game testing" they often imagine that you simply get to play games all day. How different is the reality?

"Map testing is definitely not just playing the game all day. That's a classic myth. While the 'playing' aspect certainly has its place, it really only happens during the final stages of our testing pr...