British Columbia: Building Canada with Wety | 不列颠哥伦比亚省:携手Wety共建加拿大

Expanding American Truck Simulator into Canada is much more than just adding new roads and cities. As our teams work on bringing British Columbia, our first Canadian province to ATS, a lot of work is taking place behind the scenes to ensure it feels authentic and recognizable.

将《美洲卡车模拟》的版图扩展至加拿大,绝不仅仅是增加新的道路和城市那么简单。随着我们的团队致力于将不列颠哥伦比亚省——ATS中的首个加拿大省份——引入游戏,幕后正进行着大量工作,以确保其呈现出真实且令人熟悉的氛围。

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From unique architecture and roadside infrastructure to region-specific environmental details, creating a believable Canadian setting requires a lot of effort. To learn more about the process, we spoke with Wety, one of our Map Designer on the British Columbia DLC, who is responsible for coordinating many of the generic assets that will help bring the province to life.

从独特的建筑和路边设施,到具有地域特色的环境细节,打造一个逼真的加拿大场景需要付出大量努力。为了深入了解这一过程,我们采访了不列颠哥伦比亚省DLC的地图设计师之一Wety,他负责协调许多通用资源,这些资源将有助于让该省栩栩如生。

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Could you introduce yourself to our readers and tell us a little about your role on the British Columbia DLC?

"Hi! I'm Wety, and I've been working as a Map Designer on Davido's team for the past five years. I joined SCS as a junior map designer with no previous experience in game development, but with a huge passion for video games. I've loved games ever since I was a kid playing DooM on a 486 PC. 

“大家好!我是Wety,过去五年里,我一直在Davido的团队中担任地图设计师。 我加入SCS时只是一名初级地图设计师,虽然当时没有任何游戏开发经验,但我对电子游戏怀有巨大的热情。从我还是个孩子,在486电脑上玩《毁灭战士》开始,我就一直热爱游戏。



Alongside building parts of the map itself, many designers also take on additional responsibilities. Some focus on vegetation and biomes, while others specialize in roads and intersections. My area of responsibility is generic assets, which means helping identify, plan, and coordinate the assets that will be used throughout a DLC."

除了制作地图的各个部分外,许多设计师还承担着额外的职责。有些人专注于植被和生物群系,而另一些人则专攻道路和路口。我的职责范围是通用资源,这意味着要协助识别、规划和协调整个DLC中将要使用的资源。



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For players who may not be familiar with the term, what exactly are generic assets?

"In game development, assets are essentially everything the game is made from. Buildings, roads, vehicles, trees, sound effects, animations, and much more all fall under that category. Generic assets are assets that can be reused multiple times across different locations. Things like houses, small stores, power lines, trash bins, and countless other environmental details. Their purpose is to reduce development time while still creating a believable world. If every object in the game had to be unique, it would take an incredibly long time to build a map of this scale."

“在游戏开发中,资源基本上就是构成游戏的一切。建筑物、道路、车辆、树木、音效、动画等等都属于这一范畴。通用资源是指可以在不同场景中多次重复使用的资源。 例如房屋、小商店、电线、垃圾桶以及无数其他环境细节。它们的目的是在构建出逼真世界的同时,缩短开发时间。如果游戏中的每个物体都必须是独一无二的,那么要制作出如此规模的地图将耗费极其漫长的时间。”



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British Columbia is our first Canadian provi...