In today's blog, we bring you another piece of the puzzle from the upcoming 1.60 update for both Euro Truck Simulator 2 and American Truck Simulator, which we hope will get our #BestCommunityEver very excited. In this update, we will be introducing the Improved Material System for the interior of selected trucks! Let's take a look.
在今天的博客中,我们将为大家揭晓《欧洲卡车模拟2》和《美国卡车模拟》即将推出的1.60版本更新中的又一重磅内容,相信这定会让我们的#最佳玩家社区#倍感兴奋。本次更新中,我们将为部分卡车的内饰引入改进版材质系统!让我们一起来一探究竟。
The Improved Material System, which will be introduced in the 1.60 update for both games, significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.
将在两款游戏的1.60版本更新中推出的“改进型材质系统”,将显著提升部分卡车车厢内部的光照效果和视觉质量。该系统主要致力于优化车内材质的光照表现,从而营造出更清晰、更细腻且视觉效果更佳的驾驶舱环境。
During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors.
在“公路之旅”项目的开发过程中,我们实施了大量视觉和技术方面的改进。其中一项最重要的改动是对车辆内饰所用材料进行了重新设计。
This has been requested from our community for some time, as the previous system often made interiors appear too dark and flat, especially in scenes without direct lighting. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions.
社区用户对此功能已呼吁许久,因为之前的系统常导致室内场景显得过于昏暗且缺乏层次感,尤其是在没有直射光源的场景中。因此,即使在光线较暗的情况下,皮革、织物、塑料和金属等材质的差异也变得更加明显。
"The main goal of the new technology was to bring more light into shadowed areas of vehicle interiors. The previous system struggled to handle indirect lighting in these situations, causing many details to be lost in darkness. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way. Environmental reflections are no longer limited to highly polished metallic surfaces. This change gives interiors significantly greater depth and readability," says our Vehicle Technical Leader, Daniel.
“这项新技术的主要目标是让更多光线照进车内阴暗区域。之前的系统在处理此类场景中的间接照明时存在困难,导致许多细节在黑暗中无法呈现。 我们的车辆技术负责人丹尼尔表示:‘新方案采用了多种动态立方贴图变体,使所有材质都能更自然地反射周围环境,并以更逼真的方式响应环境光。环境反射不再仅限于高度抛光的金属表面。这一改变使车内空间的深度感和可辨识度显著提升。’”
We have also carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions to achieve a more consistent and refined look.
我们还对全局光照进行了微调,主要针对曝光和对比度的平衡,并对恶劣天气条件下的视觉效果进行了细微优化,以呈现更加统一且精致的外观。










