Isle of Ireland: Researching the Isle of Ireland with Adam | 爱尔兰岛:与亚当一起研究爱尔兰岛

As the work on the Isle of Ireland DLC for Euro Truck Simulator 2 continues, we thought about taking you behind the scenes of our work and showing you more about what a job as a researcher in SCS Software looks like. So today, we bring you an interview with our colleague Adam, who will tell you more about his work on the Isle of Ireland! 随着《欧洲卡车模拟器2》爱尔兰岛DLC的工作继续进行,我们想带你了解我们工作的幕后,并向你展示更多关于SCS软件研究员的工作。所以今天,我们为您带来对我们的同事亚当的采访,他将告诉您更多关于他在爱尔兰岛的工作! Adam joined SCS in 2022, and since then, his primary focus has been on map DLCs for Euro Truck Simulator 2.  Adam于2022年加入SCS,从那时起,他的主要重点一直是欧洲卡车模拟器2的地图DLC。 "I've conducted research for the West Balkans , Greece , Nordic Horizons , and the reworks of Switzerland and the Benelux. The UK rework and the Isle of Ireland are the first two projects I've been tasked with overseeing for the Research & Game Development department. The Isle of Ireland is special to me for personal reasons as well, since this is the first time I have the opportunity to collaborate with my brother, who is the map lead for this DLC." “我为西巴尔干半岛、希腊、北欧地平线以及瑞士和比荷卢经济联盟的返工进行了研究。英国返工和爱尔兰岛是我负责监督研究与游戏开发部门的前两个项目。爱尔兰岛对我来说也很特别,因为这是我第一次有机会与我的兄弟合作,他是这个DLC的地图负责人。” Adam is responsible for ensuring that the department prepares high-quality materials for the Isle of Ireland DLC in a timely manner for the other departments. "These aren't just references for map designers; other specialized departments  —  such as the vehicle, vegetation, and road design teams  —  also rely on our work. But I don't do this alone. Our team has experts for all of these various areas. I work alongside many talented and enthusiastic people," Adam explains. Adam负责确保该部门及时为其他部门准备爱尔兰岛DLC的高质量材料。亚当解释说:“这些不仅仅是地图设计师的参考;其他专业部门,如车辆、植被和道路设计团队,也依赖于我们的工作。但我不是一个人做的。我们的团队在所有这些不同领域都有专家。我与许多有才华和热情的人一起工作。”。 So, how exactly does the process of research for map expansions look? The department's involvement begins long before any actual map building starts, laying the groundwork that shapes everything that follows. 那么,地图扩展的研究过程到底是什么样子的呢?该部门的参与早在任何实际的地图构建开始之前就开始了,为接下来的一切奠定了基础。 "In the first phase, it was necessary to thoroughly familiarize ourselves with the history, culture, natural environment, relevant laws, and traffic regulations. In collaboration with the map lead, we selected the cities we wanted to include in the DLC, and I proposed which highways and roads would connect them. An important part of our work is also figuring out the placement of depots across the map so that the economy works for us. We have a specialist on our team dedicated to this very issue. With her help, and in collaboration with the map lead, we also prepared completely new economy depots for the DLC. We then researched exactly how they work and designed the best way to implement them in our game," Adam says. “在第一阶段,有必要彻底熟悉历史、文化、自然环境、相关法律和交通法规。我们与地图负责人合作,选择了我们想纳入DLC的城市,我提出了哪些高速公路和道路将连接它们。我们工作的一个重要部分也是确定地图上停车场的位置,以便经济为我们服务。我们的团队中有一名专家专门负责这个问题。在她的帮助下,我们还与地图负责人为DLC准备了全新的经济停车场。然后,我们确切地研究了它们的工作原理,并设计了在我们的游戏中实施它们的最佳方式,”Adam说。 Once the planning phase is complete, the team moves on to gathering detailed real-world references, capturing both the big picture and the subtle differences that make each location unique. 一旦规划阶段完成,团队将继续收集详细的现实世界参考,捕捉使每个地点都独一无二的大局和细微差异。 "The next step was collecting photographic data, during which our team "scanned" all the roads and towns, shot by shot, trying to capture what is typical for the island. We tried to capture the most important elements, but we also focused on the small details. I also emphasized that different parts of the island vary significantly, and it was necessary to take this into account. As an example, I can mention road markings, which are completely different between Northern Ireland and the Republic of Ireland," he told us. “下一步是收集照片数据,在此期间,我们的团队逐一“扫描”了所有道路和城镇,试图捕捉到该岛的典型特征。我们试图捕捉到最重要的元素,但我们也关注了小细节。我还强调,该岛的不同地区差异很大,有必要考虑到这一点。例如,我可以提到道路标记,北爱尔兰和爱尔兰共和国之间的道路标记完全不同,”他告诉我们。 "The result of this phase of the project is a shortlist of the mo