Road Trip: Meet the Team | 公路旅行:认识团队

Today, we'd like to introduce you to some of our colleagues who are working on the Road Trip expansion for American Truck Simulator, which will bring some legendary passenger cars to the game. If you're looking forward to cruising the roads of ATS in a car, make sure to add the Ford Car Pack and the RAM & Dodge Car Pack to your Steam wishlist! And now, let's meet the team, see what they are working on, and what you can look forward to in this project. 今天,我们想向您介绍我们的一些同事,他们正在为《美国卡车模拟器》进行公路旅行扩展,这将为游戏带来一些传奇的乘用车。如果你期待着在ATS的道路上驾驶汽车巡航,一定要将福特汽车包和RAM&道奇汽车包添加到你的Steam愿望清单中!现在,让我们见见团队,看看他们正在做什么,以及你在这个项目中可以期待什么。 In this blog, we'll introduce you to the core Road Trip team, the people bringing together work from multiple departments, as well as members of our Vehicle team who are responsible for creating the car models. Road Trip is a large project involving far more than just vehicle modeling. Our game design team, programmers working on physics, and many other departments are all playing a crucial role in bringing it to life. 在本博客中,我们将向您介绍Road Trip的核心团队,来自多个部门的人员,以及负责创建汽车模型的车辆团队成员。Road Trip是一个大型项目,涉及的不仅仅是车辆建模。我们的游戏设计团队、从事物理工作的程序员和许多其他部门都在将其变为现实方面发挥着至关重要的作用。 So be sure to keep an eye on our blog, as we plan to take you behind the scenes of these other teams' work in a future Under the Hood blog, where we'll explore the work that goes into Road Trip beyond the cars themselves. 因此,请务必关注我们的博客,因为我们计划在未来的Under the Hood博客中带您了解其他团队的幕后工作,在那里我们将探索汽车本身之外的Road Trip的工作。 Miňo - Producer Mio-制片人 I joined SCS three years ago as an asset producer primarily on the California Rework. After a year and a half, I moved to the general producers department, and Road Trip was assigned to me shortly after. Thanks to Road Trip, I have the opportunity to collaborate with the most experienced developers across SCS and push things forward. Project Road Trip is a big challenge; practically the entire company is involved in it, and it is not always easy to agree on all the features. However, I am part of a great team that can deal with everything that comes our way. I really like this. I'm looking forward not only to the release but also to the possibilities it will bring to the entire SCS in the future. 三年前,我加入SCS,担任主要负责加州返工的资产生产商。一年半后,我搬到了一般生产商部门,不久后Road Trip就被分配给了我。多亏了Road Trip,我有机会与SCS最有经验的开发人员合作,推动事情向前发展。公路旅行项目是一个巨大的挑战;实际上,整个公司都参与其中,要就所有功能达成一致并不总是那么容易。然而,我是一个伟大团队的一员,可以处理我们遇到的一切。我真的很喜欢这个。我不仅期待着它的发布,也期待着它在未来为整个SCS带来的可能性。 Nicole - Assistant Producer 妮可-助理制片人 "I'm still quite new to the SCS family, having joined exactly half a year ago. My role is to support Miňo and the team with everything that needs to be taken care of, alongside the many other responsibilities that come with the role. Thanks to my background in Game Design, I'm also involved in working on the new Exploration feature, which I'm incredibly excited about. What excites me most about Road Trip is the sense of discovery and freedom it brings, and I believe players will truly enjoy exploring the significance of the places represented on the map. I'm very grateful to be working with such talented and supportive people, and I'm looking forward to learning, growing, and gaining new experiences." “我刚刚加入SCS大家庭半年。我的职责是支持Mi o和团队处理所有需要处理的事情,以及该角色带来的许多其他职责。由于我在游戏设计方面的背景,我也参与了新的探索功能的开发,对此我感到非常兴奋。Road Trip最让我兴奋的是它带来的发现感和自由感,我相信玩家会真正喜欢探索地图上所代表的地方的意义。我非常感激能与如此有才华和支持的人一起工作,我期待着学习、成长和获得新的体验。” Dubak - Project Map Lead Dubak-项目地图负责人 "I have been working at SCS Software for over 8 years and currently hold the position of Map DLC Lead for American Truck Simulator. As Map DLC Lead, I am responsible for the Special Transport project for ATS, the development of the Illinois DLC, and the map part of the Road Trip project. As part of the Road Trip project, I am involved in consultations, preparation, and the actual creation of map content - from design to implementation of everything needed for this project. Players can look forward not only to new vehicles but also to a completely new type of gaming experience. It will